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- No mouse move / key injection from scripts. Movement can be steered per tick from
on_create_move (see CreateMove), including queued jumps and prioritized visible/silent aim.
- Use
on_event plus aqua.events.listen for game events (see game events). Player fields
include isLocalPlayer for local filtering; separate local-event callbacks are
intentionally omitted.
- Sound files resolve against the script folder first, then the shared snd folder; there is
no way to enumerate your OWN folder (
aqua.sound.list only sees the shared one)
- No sandboxed script-folder file I/O API yet. Note this does not mean scripts cannot
read files:
luaL_openlibs runs and the sandbox only strips ffi/require, so io and
os are available with no FFI needed. What is missing is a path-checked helper.
- No auto UI for
Scripts.<name>.* config keys
- Drawing is 2D only: shapes, text and images (no 3D models or custom shaders)
- Inventory pictures load in the background (may miss a few frames) and share space with the LOADOUT tab; the least recently used are dropped first
- Schema writes are not exposed (read-only dynamic fields)